Hi !
I've got a strange problem : godot won't detect my mouse input... sort of...
In fact, I tried to run print(InputEventMouseButton)
in the process function of the main node of my game, but all I have is the same input code printed over and over. Yet, if I press a mouse button in the grey zone of the window (the zone created due to resizing), drag the mouse inside, and release, I get an other input code and then it starts again printing the same input code as before.
This is not a hardware problem : I haven't got this problem in my other projects...
So, if anyone has any idea of what could possibly be wrong in my project, I would be glad to hear !
Thanks !