@epicspaces said:
yeah babe
This is an inappropriate response, especially after being warned. Failure to follow the forum rules will lead to a ban. Consider yourself warned.
@epicspaces said:
still didnt get my answer
It is entirely possible no one knows the answer for your particular situation, etc. Bumping a thread with “I didn’t get my answer” is rather rude. You are not entitled to an answer.
To answer the question of moving platforms:
In the case of moving platforms with Rigidbody nodes, it is complicated. The last time I looked at it I had Rigidbody nodes resting on moving platforms “inherit” velocity from the moving platform by raycasting downwards, checking if it hit a moving platform, and then reading the velocity (from the platform script) and applied it to the Rigidbody. It was not perfect though, Rigidbody nodes tended to slide or fly off when it suddenly starts/stops moving.
You will likely need to find your own solution for your particular use case.