Making a fairly “small” game the player is only what 8x8 pixels, I was looking for tips on how to make bullets hitting feel impactful in such a small game? My bullets are incredibly small so normal options like using particle bursts don’t work as well (please prove me wrong!) I’m a firm believer in the statement “when something leaves or enters your scene make it known” so!
Note the game is very fast paced, with cube and rectangle graphics (at least atm)