In the windows editor everything works fine, the problem starts when I export my game to android.
In my game, it tries to change the star texture from gray to yellow when the player achieves a good score. But on android it doesn't work.
if time_level_one <=45 and time_level_one > 0:
b_one_s_one.set_texture(yello_star)
I've noticed that when the TextureRect has Expand turned on it doesn't work, or when the TextureRect is deep in the tree.
$CanvasLayer/Control/CenterContainer/Panel/VBoxContainer/one #dont work
$CanvasLayer/Control/CenterContainer/Panel/one #work