I have looked over my code and things look like they are in the right order. I am making an editor for a game. the important stuff is in the variable tunLocs it contains stuff that I can see. When I save and load I do not see anything. The other values I am quite sure that they are the right size.
this is the code:
func stneg(var inv):
if (inv < 0):
return 65535
else:
return inv
func gtneg(var inv):
if (inv == 65535):
return -1
else:
return inv
func _on_Load_pressed():
var file = File.new()
file.open("res://save_game.dat", File.READ)
scoffx = file.get_8()
scoffy = file.get_8()
kdidx = file.get_16()
var num = file.get_8()
if num == 255:
kdst = true
else:
kdst = false
levidx = file.get_8()
origx = gtneg(file.get_16())
origy = gtneg(file.get_16())
file.close()
for i in range(8192):
tunLocs[i] = file.get_64()
for i in range(1296):
keyx[i] = gtneg(file.get_16())
keyy[i] = gtneg(file.get_16())
keyd[i] = file.get_8()
doorx[i] = gtneg(file.get_16())
doory[i] = gtneg(file.get_16())
doord[i] = file.get_8()
for i in range(99):
levelx[i] = gtneg(file.get_16())
levely[i] = gtneg(file.get_16())
leveld[i] = file.get_8()
file.close()
redraw()
func _on_Save_pressed():
var file = File.new()
file.open("res://save_game.dat", File.WRITE)
file.store_8(scoffx)
file.store_8(scoffy)
file.store_16(kdidx)
if kdst:
file.store_8(255)
else:
file.store_8(0)
file.store_8(levidx)
file.store_16(stneg(origx))
file.store_16(stneg(origy))
for i in range(8192):
file.store_64(tunLocs[i])
for i in range(1296):
file.store_16(stneg(keyx[i]))
file.store_16(stneg(keyy[i]))
file.store_8(keyd[i])
file.store_16(stneg(doorx[i]))
file.store_16(stneg(doory[i]))
file.store_8(doord[i])
for i in range(99):
file.store_16(stneg(levelx[i]))
file.store_16(stneg(levely[i]))
file.store_8(leveld[i])
file.close()