I have an instance (animated sprite) which I've added as a child of a child of another animated sprite (the player) and while it appears correctly, it doesn't animate when walking, nor does the modulate work when the lighting changes. This all worked when the instance was just a child node and not a packed scene.
Could anyone please help?
Instancing code:
var beard = preload("res://Scenes/Appearance/Facial Hair/Bushy Beard/Bushy_Beard_Red.tscn")
var new = beard.instance()
body.get_node("Appearance").call_deferred("add_child", new)
The relevant code in the player script:
onready var appearance = get_node("Appearance").get_children()
for app in appearance:
app.play("Walk_N")