copypasted from https://www.reddit.com/r/godot/comments/u2yyeq/are_there_servers_for_alpha_builds/ which is probably the better place to read
I've never really done a server before, so this might be a stupid question. I was using this tutorial https://www.codingkaiju.com/tutorials/deploy-godot-multiplayer-dedicated-server-vps/ and come across the part where it says to run this download command
wget https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_linux_server.64.zip
Which is of course downloading from the 3.2.3 directory. However I notice that 4.0alpha6 has no such equivalent for that file. So I'm not sure what to do. Maybe it has to do with this page https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_dedicated_servers.html, which is clearly beyond what I can easily do.
I know that simply running the engine and opening ports can create a server, but Vultr only lets me access the command console of my rented server instance, not the actual desktop. So I need a headless build.
If not I will just use the stable version and avoid implementing things like pathfinding until later.