640 x 360 is the highest you can go whilst still scaling perfectly for all the most common resolutions. 720p, 1080p, 1440p and 4k.
Mathematically, they are all divisible by 640x360.
1 original pixel will scale up to 2, 3, 4 or 6 pixels exactly. This is good because if 1 pixel scales to a non integer value, eg 2.5 then the scaling algorithm has to decide how many pixels to display and your sprite will not render pixel perfect. (This is also why you want to snap pixels to the nearest integer x,y coords)