Hello,
I would like to control/animate whether an object is visible on screen from my Blender animation.
For instance, I would like my character to only hold a bow in his hand when he is playing the aiming animation.
Or I would like to switch between my character and a rolling ball when I play the dodging animation (I would switch their visibility).
As a quick example, I animated this cube in Blender where I animate the viewport visibility:

However, when I import the animation in Godot or if I play it in MS Paint 3D, the cube does not disappear and it stays visible the whole animation.
What would be the best way to animate the visibility of an object from the Blender side so that Godot understands it?
I was thinking to change the scale to 0 to make my object invisible, put I am worried that Godot would still try to render such an "invisible" object.