Hi,
I am looking to make a game which has one enemy and several player characters. If one of these characters changes their status, this will trigger an event countdown and if that characters status does not change, the enemy will head towards this character.
My thoughts are to make the enemy route to the character would differ depending on the difficulty set for the game. So even if the enemy and character in question were close by, the route from the enemies position to that said character would take longer if the difficulty was set to easy for example .
Also can character/enemy paths be designed manually around set objects and have several of these to be used within the game as well?
Can this be achieved in Godot?
Thank you
TimCS