Hi folks!
I'm porting my prototype from G3 to G4 and I've found an issue with shadows. I know that my lighting setup may be demanding (the sun just above the horizon, long shadows), but I really love sunset mood. I'm trying to achieve light shafts similar to UE4, so I placed a tree on the hill to test "godrays", but I've noticed that shadows of the tree and player are clipped/cutout.
What do you think, am I doing something wrong? :)
Thanks.