A little update on this, i tried removing gravity, and when i did remove gravity, the issue was present on even the fall animations, so maybe its releated to that somewhat?
This issue also happens when the player is in the floating state, but is also touching the ground while trying to ram into a wall, but otherwise while on air, nothing outside of whats supposed to happen is happening
I, again, checked every single is on floor variable to see if i can disable something, i disabled every is on floor lines of code, the issue persisted
I also tried putting the State.FLOOR code into a different states code, but the problem was the same as before,
The only thing i noticed thats worth noting, is that the players Y position also decreases when ramming a wall, meaning the player also floats up from the ground a bit, it seems to be the same amount of how much it digs into the wall
Still havent found a way to fix it, though