Hello! Im new to godot and is currently working on a small project for learning sake. I want to make a character who can change clothes, and for this purpose i decided to chop up the character into HEAD, TORSO, LEGS and ARMS so that if the player finds a pair of gloves, the arms can be changed to the ones wearing those gloves for example. So far, the only way i've been able to do this is by exporting every arm type available with animations separately and create an animationtree for each one which seems a bit tedious. I was wondering if there was a quicker and more efficient way to do this that i've missed?
Any and all answers are much appreciated!
Thanks!