The model is from a site like Turbosquid. It mentions the various animations like this
jump, frames 10-50
run, frames, 51-100
etc
when imported into Godot, the animation player doesn't mention 'jump', 'run' etc - if I press play, it runs through all the animations one after the other along a time line
my question is, how can I separate these out into individual animations which I can call within code?