I wouldn't depend on any video to tell you how to set up your build environment. Your best bet is the documentation:
setting up and exporting
If you're set up correctly, you should be able to open a terminal and type the following commands, getting a path in response:
> which jarsigner
> which apksigner
If you get "no jarsigner in ...", your PATH variable isn't correct.
When you type:
> env | grep -i android
you should get something like this, as well as your PATH variable, back:
ANDROID_HOME=/opt/android-sdk
ANDROID_NDK_ROOT=/opt/android-sdk-godot/ndk/21.4.7075529
Make sure you run godot itself from a terminal -- you'll get more debugging information in the terminal window than godot's window gives you. In some cases, gradle will tell you exactly what's wrong.