Hello Godot Community!
using the BakedLightmap node i have an issue with the generated UV2s.
I'm importing a .glb file from Blender and setting it up as a .tscn oder .scn
I generate the UV2s like this:
Everything works fine.
Now when i restart the editor, and try to look at the UV2s they are no longer there:

I have tried saving as .tscn or .scn. Maybe i have my import settings for the .glb wrong but i couldnt get it to work. I found some similar posts about this issue but no solution worked for me so far.
Maybe you have some ideas for me! Thanks in advance.