I am trying to visualize a graph in Godot in 3D and therefore i need a way to represents the graph edges.
So currently I am using a CylinderMesh and I want to span it between my two objects. I thought the height of my mesh to be the magnitude of the directional vector and the rotation to be the angle between the objects, but it doesn't work. Any ideas what the values should be to span the CylinderMesh between my two graph nodes or even other possible solutions, that might work better?
Thank you
PS: I need to use C#