I made a simple dungeon map generator for a rogue-like that I'm working on, in case anyone is working on similar. The algorithm is pretty simple -- breaking rectangles into smaller rectangles, recursively. (I got it from an old article.)
The icons are courtesy of Kenney. You can try it here.
Edit: The source has been moved here.
Looks pretty sweet, not gonna lie.
Nice.
It's amazing how simple algorithms can produce complex results.
I think I'll generate a tilemap in the actual game, rather than using draw() functions. Some things are easier with a tilemap.