I have checked some older projects of mine where the old kinimatic bodies work but if I add any new ones they are not detected when the player runs into them . The is how it is with all of my new projects too. The only time the collisions are detected is if the collisionshape is parented by a rigidbody.
If you hover over those yellow exclamation marks, it will tell you what the problem is. You have physics bodies without a collision shape, so there is no way they would work.