But how do I know which shape is used by a specific cell? For ex:
They're all in the same tile atlas, but they have different collision shapes. How can I know which specific cell uses which specific shape? Must I create separate tiles for each different shape?
When getting the individual cell's ID, they're all the same. How can I differentiate between them?
I know it must be possible because the game engine can differentiate between them. If needs be, I can use C++ to get the individual shapes.