Hello,
So, I am creating functionality that's very similar to like Mario, where you can capture an enemy and throw them. The way I coded it works. I can capture the enemy, I can throw them left and right and straight down. But, when I throw them and they die, you don't see the movement, they just blip out of existence. I was wondering if anyone had any suggestions for how to get my enemies' doom visible? My enemies are kinematicbody2d and I am using move_and_collide() for the moving and colliding action....