Hey, any ideas why colors appear faded on iOS? On my Mac/Linux everything looks fine. Key facts: 3D, default DirectLight, materials from gltf file, exported assets from Blender
Many thanks in advance!
Here are two screenshots:
It might have to do with the world environment. This is what creates the blue lighting. You want to make sure you use the WorldEnvironment node and not the override on the Camera, which has some issues. Also the default Environment does not work on all platforms, so when you create the WorldEnvironment, be sure to create a new Environment inside that, and then customize the sky or lighting as you wish.
Vertex lighting is forced by default on mobile for performance reasons. Try disabling Force Vertex Shading.mobile in the Project Settings and export the project for iOS again.
Hmmm Force Vertex Shading didn't do it unfortunately. @Calinou
@cybereality I did set up a custom WorldEnvironment now but is also didn't solve the problem.
This is how i looks like with a custom WorldEnvironment (Sky+Color). Besides from Background& Ambient light I didn't change any properties.
any other ideas? :(
I'd recommend creating a minimal reproduction project and opening an issue on GitHub with the minimal reproduction project attached.
Good idea!
For reference: https://github.com/godotengine/godot/issues/59230