extends KinematicBody2D
var knockback = Vector2.ZERO
var knockback_force = 300
var speed = 30
var x = false
onready var playerPos = get_node("Player/Pivot")
##var angleToMoveIn;
func _on_Area2D_area_entered(area):
print ("hit")
x = true
func physics_process(delta):
if x:
print("running")