Oh yes, this is a known issue. I had this problem with the USB hub on my monitor. It's something about the way Godot enumerates USB devices. The engine tries to find all USB devices to check for keyboards, mice, game controllers, etc. But certain chips and drivers make the enumeration hang and will cause a crash. They know what the problem is, but sadly there are probably thousands or millions of different USB devices so it will be impossible to fix without rewriting the whole code that does the check. Not sure if they looked into this for Godot 4.0 or not.