Yes, you can generate (or spoof) actions with the Input class. Here is an example:
var a = InputEventAction.new()
a.action = "ui_cancel"
a.pressed = true
Input.parse_input_event(a)
You would just need to create a new action in the Input Map settings and bind it to Control and Shift, then give the action a name and replace the "ui_cancel" in the above code with your new action, such as "select_multiple".