Hello everyone !
I searched in the documentation but I haven't found anything regarding this simple point:
I'm using Area2D and built a drag and drop system. My moved area2D is effectively launching an area_entered event when I move it onto another Area2D:

Appropriate example is a Scrabble letter that goes onto a Scrabble grid.
Is there a way in Godot to simply know what is the surface (in pixels ? in ???) that overlaps the two Area2D.

It corresponds to the green surface on my draw, when the letter is moved on a grid cell, I want to know if the letter is only partially included in the overlapped grid cell or almost totally included. So I think the overlapped zone in pixel would be great.
Do you have any clue on how to proceed ?
Thanks a lot !!