Cheers Folks,
We are trying to create a Audio reactive game in Godot. This is based on a way older project of mine, and i would love to use the same technique for it.
I am creating audioreactive motion graphics with blender, max 4 live and ableton. To get an idea how that looks like, u can check out my youtube: https://www.youtube.com/channel/UCdOD4P8BSbznZ6fZaRaJFpQ
I dont want to bother you with the details how i create them, its just important to know that it was a big chunk of work to get the values i needed from my audiosequencer to blender. I dont want to go through the hustle again to create a software interface to Godot. Especially because, i will model and animate everything in blender and then export it to godot.
So the idea was to make levels with the same techniqe, wich are reacting to the music in Blender and export it to Godot.
But i dont know exactly how to export it in the most efficient way.
I have one object in blender, wich stores all data, wich i get from my audio sequencer, and from there on i use drivers to animate the whole scene and other objects. So i think the best way would be to bake all animations in the scene to keyframes, and then export the whole scene with all the keyframes to Godot.
Is that somehow possible?
Every hint or tip is highly apreciated.
Thx