Are ssr broken?
If I have a non-metallic material for the ground and a blue cube the reflection of the cube is grey/black. If I set metallic to 1 the reflection is blue.
Also roughness is not working. The reflection always has the same roughness.
This is in a new project with a ground, a cube and the default procedural sky.
In my current project ssr are flickering and there are some weird lines (I can post a video later)
Win 10, GTX 1070, Godot latest stable version, GLES-3.