So @Erich_L gave you the correct solution, but just so you can understand, collision shapes are generally not to be modified at run-time. You cannot change their scale without messing up the physics engine. They are treated similar to rigid bodies, and their shape cannot change. When you do this, the physics engine attempts to recalculate the shape, but it usually fails, and if anything is touching the object the collisions become totally incorrect. So you should never scale them.