I am looking for a tech co-founder for my Space exploration themed XR(eXtended Reality) simulation project. So I was talking to engineers(from various parts of the world) who have 3D graphics programming background. Everyone said that I should either use Unity or Unreal. Now I don't have a 3D programming background(though I am a software engineer). So, this brings up the question, is Godot the wrong choice for my project?
Here is briefly what the project wants to achieve:
Develop simple Space exploration-based simulations in XR to excite students about TEAMS(Technology, Engineering, Arts, Maths and Science) subjects. For example, simulate the effect of what happens* if balloons filled with coloured water are exposed to the environment on the surface of the Moon?(answer is at the bottom of this post). There are many such science, maths and engineering related questions that can be simulated in an engaging way to excite students about the subjects.
So, for this type of project, is Godot not suitable? What are the pros and cons?
I selected Godot because it is open source, light weight, has good support for Android XR, has a fantastic community, easy to learn and I am excited about Godot 4.0.
But I am no expert in Godot, hence would like the community to help me understand what are the pros and cons of using Godot for the above project? Is my decision to use Godot right?
- For the example simulation question mentioned above the answer is: The water in the balloon starts boiling, and the balloons start inflating and ultimately burst. The water that splurts out immediately freezes and floats into space.