In our project we have exclusively interior scenes and use baked lighting. For those scenes to look natural we set up a world environment without ambient lighting and without light contribution from a sky (Mode = Custom Color Black), so that our scenes don't have light on each object as can be seen here:

Without the sky our scenes look nice, as can be seen here:

If we do that however each metallic material (Metallic = 1) shows up completely unlit/black.

If we turn the sky on the metallic objects only appear to look good if the sky has non-black top and horizon colors AND the sky energy is more than zero AND the background energy is more than zero.
With this we get the desirable metallic look but the bad lighting (as seen in the first picture)

Is there a way to have metallic work without sky energy?
If it helps we can upload a minimal project with the problem.