I have a question about the animation player: Is it possible to set a step value for linear animations, so that updates are only applied every X seconds rather than each frame? I'm currently setting it to constant and putting each key in manually to get the desired effect: This works as intended but I'd rather not have to keyframe over 100 keys by hand, it would be handy if the animation definition can remain linear just applied in a number of steps.
If anyone's wondering why I need this: I'm animating a daytime cycle for a complex scene with high resolution textures. I noticed that if I rotate my directional light each frame, performance goes completely down the drain as I drop to a painfully low FPS... I assume this has to do with shadow compilation and per-pixel light caching. So I'm planning to do something like one degree every 10 seconds: That way I still get a noticeable jitter every few seconds as the sun moves, but at least it's not constantly running at an unplayable low FPS.