Hey everyone,
I am playing around with Godot and already have quite a lot of fun with the engine. At the moment I try to understand how GUI implementation works.
To be specific: I want to create a simple GUI that has a status section in the upper right corner and an menu bar with several segments at the bottom (a bit similar to Stardew Valley for example).
Also in best case I don't want to "hardcode" the position of the Elements and have the GUI scalable to Screensize.
But I am struggling a little bit with the question about what root node would be the best and how I can arrange such a GUI in general. I looked for some tutorials and made some experiments with a margin container and some HBox and VBox Containers, but was not really able to get the GUI I wanted.
The main issue at the moment is, that I don't know how I could anchor one part of the GUI to the upper right and the other part to the bottom (center or left).
Does anyone have a good advice for me? Some keywords would already help :)