Hi everybody,
I just noticed something a bit strange about exported projects in Godot. When I export different projects, so with different assets and different scripts, the generated ".exe" returns always the same SHA-256 hash. The same hash was already submited on Virustotal by someone else. Of course, my project didn't come from the web.
Does anyone knows how it is possible ? I thought hash collision was one a billion probability.
Thank you very much,
Regards