In Blender I have all my cameras pointed at 0,0,0 
I export them like this:
After dragging and dropping the scene into Godot my middle camera is pointing at 0,0,0. However, my other two cameras which are pointing at 0,0,0 in Blender are now pointing in weird directions in Godot...
I was using track to on all three cameras to track the same object around 0,0,0
Any ideas?
Thanks!