Hi veterans,
I sadly still struggle composing modular characters in 3D, unsure about how to implement each components. The following is my current thought process:
But I struggle to plan out following points:
1. How do I switch between body types etc. ? Shapekeys in Blender? If yes, how do I switch between them in GODOT? And if I do, how do I adjust my Skeleton/Armature when the body proportions change? (For example when I would morph the shape from male to female)
2. How do I manage hairstyles/beards/appendable properties? I thought about implementing them as seperate Meshes in Blender, positioning them relative to the standard head shape and parenting it to the head, so it deforms when the head would shapeshift. Would that work? If yes, how would I manage to choose one hairstyle in GODOT? Just hide the other Meshes? Wouldn't that eat up ressources with multiple characters?
3. If I would shift between shapekeys, surely my rigged clothing would also break? Or wouldn't it?