Hi everyone,
I want to swap out the components of my sprites. I use the Skeleton2D and Bone2D because I can't draw animation properly, and using Spine is difficult for me. Also, I want to try using the skeleton, because I use the pixel sprite way before and never this way.
So I've tried to only swap out the texture, but swapping out the UV is much harder. I also tried swapping out the polygon. I created a new polygon for another set of UV and texture, and assigned bone and weight to it, but I can't get it work.
I think of two other way,
1. Make UV large enough to contain anything draw inside. The problem is that it may look weird and waste performance.
2. duplicate lot's of same bones for every single character, which will take me tons of time
So I want to know if there is other ways, or If there is some tutorial I didn't find. Thanks for any advice:)