Hey all - I'm having an issue with Godot 4's new Move and Slide function.
I'm getting these strange one-frame hitches where my model lowers itself into the ground and bounces back - see here for a whole bunch of examples.
All movement is processed appropriately in physics process, while model/camera rotations are in process. Physics process is set to 60fps. This issue was not present in Godot 3.
I used to process the movement like this:
velocity = move_and_slide_with_snap(velocity, _snap_vector,Vector3.UP,true)
But now I process it like this:
motion_velocity = _velocity + Vector3.DOWN
move_and_slide()
Any ideas whats going on? Is it my fault or do I need to report a bug on the Godot 4 Git?
Thanks!