Hello, world!
New to Godot and programming, have a question that I have yet to find an answer to through normal search channels (which may be my answer, but thought I'd pose the question here before giving up on the idea).
Is Godot able to sample/capture data from music apps running in the background and present that data as variables to a running script? The concept I'm going for here is a dynamic game environment that changes based on, say, the music one is listening to in the background (Pandora, Spotify, etc.)?
Thank you in advance! (Sorry if this is posted in the wrong place!)