Hi all,
I'm pretty new to Godot and I'm testing out isometric tiles. The tiles I've made are 64x32 for floors, and 32x64 for walls. I've aligned them up in the editor okay, but when running in debug mode the Walls Tilemap shifts and I can't work out why. Please see pics to illustrate what I mean.
Does anyone know why this is happening? I thought it might be because the cell sizes are different, but that doesn't explain why it looks fine in the editor.
