I got 75 Area2Ds needed to connect to a KinematicBody2D and I was wondering if there's a way to connect multiple of them to a single node instead of doing each and every one of them manually which is a waste of time
Yes, you can connect them by script. Where to put that script depends on your setup.
Yes, this is the basic syntax:
func _ready(): var timer = get_node("Timer") timer.connect("timeout", self, "_on_Timer_timeout")
Read more here: https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html
@pkowal1982 said: Yes, you can connect them by script. Where to put that script depends on your setup.
i see thx