I realize Decals are coming in 4.0, but my project won't see 4.0 as I'm sticking with 3.4 unto completion. So I'm wondering what might be available to 3.4 Godot as far as decaling or more specifically splatting a mesh for paths or dirt trails.
I was thinking about laying some sprites down on the mesh surfaces for dirt like paths but there seems to be some issues around that method. This is the method I used for footprints in the sand/dirt, which works well - but I don't see it happening for something like paths and trails.
I could use Curve3D and lay the paths out the come back over the points and lay mesh/sprite but I'm having to much a problem laying the sprites flat without getting the flicker effect.
Just wondering if some of you guys have been through the same thing and have a direction to point me towards. :)