Hi, I have been wanting to build a sort of minimal and very handy "engine" on top of Godot. The catch is that I don't want to go into the source and make it into something. Instead I want to create the engine as a Godot game, which will be exported as such too.
My question is, will I be missing any features if I refer to this method. Like, if I create my logic with GDScript and my file format, etc. If that will work on its own and I'll have a workaround to being able to export it with the use of special Godot project. Will I be missing on some of the essential features, like using shaders, models or anything?
Thanks in advance.