I've always used arrays in the following manner :
- define it:
global MyArray[10,30]
Then I could set an element in it like:
MyArray[4, 18] = 3920
Access it:
print "Val = " + MyArray[4,18];
Results:
"Val = 3920"
I see in Godot arrays are treated differently, they more or less act like placeholders for data.
Question is, what other means would I have to mimic classic array access as described above?