Hmm when I put the wall to static mode (but rigidbody) it lets me change its rotation in animation player which is cool. My ship doesn't move it, I like that also. But when the player collides with it or it collides with player it does that stupid slide to the end of the collider thing.
I can't believe I'm the first person to have a moving wall move a player, there must be a standard way to do this.
Doesn't seem like changing the rigidbody's rotation angle is the right thing to do, it appears moves the collider in front of the sprite and it seems to stretch out the object as well, making it taller as it rotates. so weird.