Worked today and got the first dialog scene between the gnomes and the birdpeople of Leaf Village completed. My wife also completed several pages of concept characters and objects. It was a good day.
The Dialogic addon is helpful and strange in how it works, with some very minor timing and animation bugs that I worked around, and one serious timeline json file corruption bug that I do not know how it was caused. And took me about 20 minutes to fix. Though technically for this game I could just use a previous dialog system I wrote- this one should save me time in the long run.
This game occurs almost entirely in dialog from the view point of the Gnome ruler in GnomeStead throne room. The rest from the POV of a small RPG. These dialogs in the throneroom either start, update, or end quests. Provide back info. Perform trades. Or initiate actions.
Artwise my wife has increased the age level from 7 years old to 13 years old to allow darker more realistic artstyles. She is a friend of Wayne June the narrator from Darkest Dungeon and though she doesnt want to go that dark and intense, she wants a little more grittier tense mood to the style of the game. One that shows some of the life and death struggle fantasy creatures would have in a wild American Swamp in Mississippi. She also wants this one to be stylistic in manner similar to Book of Kells movie- but more realistic.
Also she changed the other villages to more than gnomes: goblins, micepeople, sparrow people, molepeople, ratpeople, pixies. Friendly animals to be farmed and hunted. Such as shrews, hummingbirds, bees, large pinching beetles, earthworms, grubs, snails.
Monsters will include natural wildlife such as wasps, ants, beetles, bullfrogs, snakes, gators, snapping turtles, cats, shrikes, alligator gar, bass, catfish. As well as undead, witches, lycanthropes, trolls, fungi. Anyvillage can be friend or foe.
She will help me learn this style she is doing so I can help her produce art as well.
I am enjoying this project so far.