Our video editor converts video to a SVG file. The developer would convert the SVG to a database file that could be loaded into database of the Godot engine. Godot is perfect for this since it supports hundreds of nodes.
We also need to port our Javascript to GDscript.
The Godot game will have our C++ libraries which we provide, as well as some GDScript (from the port). The developer would build this game.
The video editor converts video into an animation. We have already done this in SVG, but we want to use the animation engine in Godot rather than the one we built in javascript. The user can then edit the video as animation. It is a way of importing 2D and 3D models into the game engine directly from video. We can do this because of the accuracy and hierarchy of our raster-to-vector converter.
The project is funded, and we can pay competitive rates. You will not need to relocate.