Greetings, my first post !
I started with Godot about 3 days agio, have enjoyed the awesome documentation, tutorials, videos, demo etc ... There's quite a wealth of information available for this gorgeous engine.
Question at hand is this; I'm having problems finding any information regarding global namespacing. I'm finding it hard to believe we can carry no global variables or class/types to another scene.
Maybe it'll be better if I first explain my problem.
I have my entry scene setup, it actually handles which scene to load ( via the level or map number the player is on ). Once that map is completed I return back to the main entry scene ( the original that loads up on fresh start ), and branch off to another map (scene).
The problem is without being able to carry a global with me I have no way to keep track of what map number, player inventory, score or whatever.
I've been stumped on this for a day now, I turn to the wealth of this forum for some guidance. :)
\hank you.