Just released a new version of Planetary Defense.
A game about planetary colonization and defense, with a focus on infrastructure and transport.
This release brings electricity, multiple network types (roads, railways, power lines, ...), elevation and many improvements regarding information presentation.


Release Highlights
Game features
- Electricity, produced by power plants and solar plants, reguired for defenses
- Multiple network types: added highways, rails, sea lines and power lines
- Facilties to interface network types: port and train station, to connect roads to sea lines and rails, respectively
- Elevation with effect: influences defense range
- Slope with effect: maximum slope for roads etc. in limited
- Possibility to demolish facilities
- Possibility to merge cities
Information visualization, GUI
- Animated textures to visualize flow on all network types
- Reworked production stats visualization
- Information on city growth, and contributing factors
- Contour lines to visualize important elevation thresholds
- No duplicate city names anymore
- Building is now the default GUI state
Any feedback is highly appreciated!
See also this forum post for earlier development. (Was so free to start a new post to avoid new readers start with the ugly early screenshots. Hope this is ok with the forum rules)