So, I'm making a game with simple enemy AI and it's working fine for the most part but I'm not able to find a way to have the enemies jump when they run into a jumpable object. The problem is that the navigation will stop when the player is on top of an object. How can I have the navigation not stop and instead get as close as possible, then I can make the enemy jump. In summary, how can I make the navigation not stop when the player is on top of an object and instead get as close as possible? (or if there is a better approach to this that'd be great)